3D Design and Compositing
Below, you will see visual effects work, including 3D modeling / texturing and compositing.
Unless otherwise specified, all work shown on this page belongs to me, including (but not limited to) textures, backgrounds, and photography used in models and composites. The only exception is typefaces; no typeface shown is of my design unless otherwise specified.
Unless otherwise specified, all work shown on this page belongs to me, including (but not limited to) textures, backgrounds, and photography used in models and composites. The only exception is typefaces; no typeface shown is of my design unless otherwise specified.
Avoyt Low Poly Model
Project Spectrum
November, 2016
This model was for a character for my original senior project concept, which has since changed. Nonetheless, I still plan to use this model...somewhere...
Modeled and rigged by me; animated by Nick Fess. Made with Autodesk Maya.
November, 2016
This model was for a character for my original senior project concept, which has since changed. Nonetheless, I still plan to use this model...somewhere...
Modeled and rigged by me; animated by Nick Fess. Made with Autodesk Maya.
Planet of KidishiPersonal project
September, 2015 Everything in these renders with the exception of the starry background belongs to me. This includes the original planetary texture and topography. The second picture (to the left) is simply a render to show the surface more clearly. Made with Autodesk Maya. |