The goal is simple: bounce a ball of paint to the end. Only, there's one problem: the stage hasn't been painted yet!
In ridikishi, a design-centric space shooter, a sarcastic spacefarer named Ridikishi finds herself stranded in a far away world, with no means of returning home. To seek revenge on the nation at fault, known as Siarki, she installs into her ship an AI system. As this AI system, the player will control the ship, landing on enemy planets to collect fuel and make their way to Siarki. Ridikishi reminisces smaller aspects of design found in video games that added to them a special touch. It emphasizes motion design to demonstrate its use in other industries, such as video game design.